Friday, July 10, 2009

Updated Car Model

I've added a lot of detail to the car since it will become the focal point of the scene. It currently sits at 4,629 polys / 8,682 tris.

I looked for a good car paint tutorial and will post the results of that adventure tomorrow after work. For now I was working with lighting the model and failed misserably with a 3 point setup. It just didn't do the model justice. But in the 3 points defense I probably murphed it.

I did however find a lighting rig tutorial at http://thenexusforums.com/index.php?showtopic=109258&hl and I guess it came out all right. It definitly highlights the surface and shows the irregularities. I've eliminated most of them with some smoothing groups but I think I've taken it as far as the smoothing groups can. I'll need to tweak it some more. I've been working on it all day today, 3 - 9pm so as one of my instructors says "Short and frequent breaks are key to success." so I'm gona relax for a few.

Standard Lighting Renders:









2 comments:

  1. Sorry I've been a bit busy myself, and never got a chance to get to you about the car. So far its looking good, you've made some good choices in terms of where you're placing geometry. You might be able to get away without a couple of things, like the railings on the sides, or the windshield wipers, but its okay to leave em. Can't wait to see the finished product! Hopefully you've had the time to put in some work into this

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  2. It's ok, you are making "God of War 3" for crying out loud. Haha!

    I've been working like mad whenever I can on this. I'm so tempted to just quit my job and devote the rest of the term to this project and worry about money again when I graduate in 2 terms.

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