Saturday, June 27, 2009

Italian Street Scene Asset List

I want the scene to look fairly populated without having to create 40 assets. This is the tentative asset list that I will be either triming down or fattening up.

Vintage bicycle
Garbage cans
Potted Plants
Cobble stones
Buildings
Water
Wooden chairs
1975 Fiat 127
Small boat
Bench

Friday, June 26, 2009

1975 Fiat 127

Here is the 3d Model of the car I'll be using in the scene. It took me a few hours to model up. I wanted to keep it low poly and create all the detail through texturing techniques. I know I could model up a 10k poly car but this project is more for learning how to texture correctly and efficiently.

842 Polys


I've included the wireframe in hopes that if there is anything wrong with the geometry which could lead to difficulties in texturing that you would be able to spot them. The model is unwrapped right now but I'm going to wait on texturing until I know that everything is ready.

Thursday, June 25, 2009

Capstone Project

For my capstone project I've decided to create a scenic Italian road. The view will be looking down a narrow road with a brook adjacent to it. The road will be coming down toward the viewer with an apex aprox half way down the view. I plan to place a small car and a bicycle or two off to the side and some buildings and a small wall into the scene. Scetches/3d placeholder views will soon follow.

Wednesday, June 10, 2009

3D Monster Truck

I created this truck in 3D studio max 2009 in just under 6 hours. It's 7,406 polys. It's modeled after a little "Grave Digger" toy (without the body) that I have sitting on my desk. I would like to texture and rig it but since it's finals week, that might have to wait until a later day.



Click the picture for a higher resolution.

Youtube video of above truck.



Tuesday, June 9, 2009

Rendered scenes from our Unreal Tournament 2k4 mod

Security Office




Bathroom with sample textures.

Unreal Tournament 2k4 Mod Assets

Some of the assets for our Unreal 2k4 mod. Everything in the game is less than 400 polys with most being under 350.


As always, click for higher res.
1969 Dodge Challenger set up for Drag Racing (Big meats in the rear, pizza cutters up front). This was done in 3D Studio Max 8 and was a project for advanced 3D modeling class. It's 3,372 polys and was the first vehicle I've done in 3D.

Click pictures for higher res.