Tuesday, July 28, 2009
Mid Term Evaluation
It's time for the midterm evaluation. As soon as you can I need you to fill out the mid term evaluation. All you need to do is fill out page 11 of the form I just sent you. It's the same form I sent you at the begining of this class. There's only a few questions and they aren't
Wednesday, July 22, 2009
Testing textures and reflections
I created this small display area for the car to test reflections and play with textures. The textures are basically photo's manipulated a tad in photoshop and passed through Crazy Bump and tweaked. Not final textures by no means but just a test.
Not sure if I want to create all the textures from scratch or use resources such as cgtextures.com
Not sure if I want to create all the textures from scratch or use resources such as cgtextures.com
Friday, July 10, 2009
Updated Car Model
I've added a lot of detail to the car since it will become the focal point of the scene. It currently sits at 4,629 polys / 8,682 tris.
I looked for a good car paint tutorial and will post the results of that adventure tomorrow after work. For now I was working with lighting the model and failed misserably with a 3 point setup. It just didn't do the model justice. But in the 3 points defense I probably murphed it.
I did however find a lighting rig tutorial at http://thenexusforums.com/index.php?showtopic=109258&hl and I guess it came out all right. It definitly highlights the surface and shows the irregularities. I've eliminated most of them with some smoothing groups but I think I've taken it as far as the smoothing groups can. I'll need to tweak it some more. I've been working on it all day today, 3 - 9pm so as one of my instructors says "Short and frequent breaks are key to success." so I'm gona relax for a few.
Standard Lighting Renders:
I looked for a good car paint tutorial and will post the results of that adventure tomorrow after work. For now I was working with lighting the model and failed misserably with a 3 point setup. It just didn't do the model justice. But in the 3 points defense I probably murphed it.
I did however find a lighting rig tutorial at http://thenexusforums.com/index.php?showtopic=109258&hl and I guess it came out all right. It definitly highlights the surface and shows the irregularities. I've eliminated most of them with some smoothing groups but I think I've taken it as far as the smoothing groups can. I'll need to tweak it some more. I've been working on it all day today, 3 - 9pm so as one of my instructors says "Short and frequent breaks are key to success." so I'm gona relax for a few.
Standard Lighting Renders:
Tuesday, July 7, 2009
Scene Reference
Scene Concepts w/place holder objects
As I sit here modeling and arranging I've come to the conclusion that with all my other workload this semester that my plate may be overflowing. I don't want to end up with an unfinished product in the end and this is very distressing to me.
We're shorthanded at work which means I've been working 40 hour weeks instead of the usual 20 hour part time schedule. And this is taking up a big portion of my time.
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