Friday, June 18, 2010

I think I might be done with this scene

Partially because I've grown tired of looking at it and partially because max likes to crash right after something cool happens. Oh well. I learned a lot about vray, which is sweet by the way, and using orthographic which I don't think I've used before.

I had a really cool sky relection on them but that's one of the cool things that crashed before I could save it. :(

Wednesday, June 16, 2010

Playing with turbo smooth is a brain melty good time!

So I've been playing with turbo smooth to familiarize myself with it so I'll be able to do sub d modeling. I came across (he he) a cool 3D scene someone created with the Android robot guy. I thought it was cool enough to play around with so I began modeling. So far this has been an adventure in learning what turbo smooth does and does not like.



The first image is the one I found on the net. The following two are experiments with the background. I haven't messed with the lighting or the reflections for the top but expect an update or two soon.

Thursday, May 27, 2010

Low Poly Done

I think...




880 polys
832 verts

2 posts in one day!?!

Just a little progress. The low poly version is coming out pretty nice. Still have to model the scope before the high poly stuff begins. Then we'll have some fun.


611 polys
560 verts

It's been a while

I don't really have a valid reason for the lack of content around here lately. But I have been busy. Learning sub d modeling (thanks Tom!) and am currently working on this rifle model. Thus far it's coming out well but I'm only on the familiar low poly model step right now. We'll see how it turns out in the near future.

315 poly's
288 verts

Saturday, August 22, 2009

Not done, but progress has been made.

Here is the diorama with a simple three point lighting setup. I think it's coming out kinda mediocre. I'm trying to mimic lighting setups I'm seein on gameartisans.org and I'm learning but it's slow.


Any pointers on lighting a small scene like this?

Also, this is the last week and if I could get you to fill out Evaluation Part 2 (page 12 and 13) I would be much obliged. I'm emailing you the form again just incase you misplaced it since last time. Thanks.

Monday, August 17, 2009

Good cash for clunkers candidate right here

So I've been studying my car and how it's corroded over the years. I've also been looking at some of the heaps I see at work. I think I'm coming up with a much more convincing 30 year old car.

I've only got the one side started. I've still got to get the paint corrosion on there again and tweak the rust a bit. I want to put reflection on the windows to hide the fact that they aren't opaque.


We're getting down to the wire. This project is due next Tuesday (24th) and due to time constraints unfortunately I think this project might have been whittled down to a really nice car with the best texture I've ever done and a bike set up in a micro scene like this:




I really don't like what I've just typed. I sound like one of "them" in my other classes. I know I've learned a tremendous amount this past 8 weeks but I set a goal and I'm falling, in my eyes, way short.
I'm going to try and get this thing to where it should be in the next week. I'll probably have to step on peoples toes at both work and in school but this project is the most important project I've done in this school and I need to get it done.