Monday, July 4, 2011

Update 2

blogger's ship is going down, the edit post and post new functions aren't working pretty much at all.



Update

Got the cylinder modeled. Those little bulletshapped whatnots are sooooo dirty...



Dirt bomb!

Monday, June 27, 2011

This is Americuh and we like guns!

Getting to the point where I can start adding some detail. I think it's coming out well, in the way that mothers don't think their babies are ugly.





The high poly model is 277,376 poly's and the low poly isn't much lower right now. It weighs in at 2164.

Rucka Rucka, Number 1 in U.S.A.

(Fake Edit: Stupid publish post button hasn't worked in blogger in MONTHS.)

Sunday, June 26, 2011

Makin a gun

im tired and i haven't much to say other than im makin a gun.

Thursday, May 19, 2011

Did some playing around

Got the eyes tweaked and rigged. Bert is starting to show emotion and not "I want to feast apon your corpse" emotion.






Sunday, May 15, 2011

Ladies and gentlmen we will return to our regularly scheduled programming shortly.

Decided to go and model something up that someone has been waiting a long time for. Whether he still wants it or not is unknown to myself but nontheless here it is.

This is "Bert" and is a character straight from the mind of Clay Boura.



And I noticed that without a mouth and lifeless grey eyes, like a dolls eyes, Bert looks like a zombie. Awesome.

Sunday, April 17, 2011

Monday, April 4, 2011

Sunday, November 21, 2010

You'll have plenty of time to live in a van down by the river...

WHEN YOU LIVE IN A VAN DOWN BY THE RIVER!
In progress view of a 2005 Ford E350 extended work van. It needs bumpers, axles, and other smaller details yet. And a texture. I'm also thinking about making it hollow to have internal stuff and maybe the ability to open and close the doors? This asset is intended for a small multiplayer Unreal Tournament 3 map.






Thursday, September 9, 2010

This ones for you Todd, where ever you might be!

"The Enrichment Center remids you that the Companion Cube cannot speak. In the event that the Companion Cube does speak, the Enrichment Center urges you to disregard its advice."

"Low Poly"
3818 polys
4178 verts



High Poly

Damn you blogger for automatically doublespacing after "High Poly"

482304 Polys

244636 Verts

I think I'm getting the hang of turbo smoothing to create high poly models for for creating kickass textures. Now to work on the texture part....

Todd Dinius - This is so that in the event that you google your own name you will find this.

Saturday, September 4, 2010

I was not ready for the tank and turbosmoothing yet.

So I decided to try something a little less intimidating. Looked around on my desk and asked myself "Justin, why don't you try something "easy" like a box or die". I thought about a die but that's way to simple. Then I thought "Look at all those details on that bolt! That will be fun!".

I definitly learned a bit about turbo smooth. The Android scene taught me some stuff but nothing was as involved as this. It doesn't look like much but just those curves at the top of the head of the bolt were a head scratcher. Good Times.


Just for the record, I HATE bloggers post creater thing.

Friday, June 18, 2010

I think I might be done with this scene

Partially because I've grown tired of looking at it and partially because max likes to crash right after something cool happens. Oh well. I learned a lot about vray, which is sweet by the way, and using orthographic which I don't think I've used before.

I had a really cool sky relection on them but that's one of the cool things that crashed before I could save it. :(

Wednesday, June 16, 2010

Playing with turbo smooth is a brain melty good time!

So I've been playing with turbo smooth to familiarize myself with it so I'll be able to do sub d modeling. I came across (he he) a cool 3D scene someone created with the Android robot guy. I thought it was cool enough to play around with so I began modeling. So far this has been an adventure in learning what turbo smooth does and does not like.



The first image is the one I found on the net. The following two are experiments with the background. I haven't messed with the lighting or the reflections for the top but expect an update or two soon.

Thursday, May 27, 2010

Low Poly Done

I think...




880 polys
832 verts

2 posts in one day!?!

Just a little progress. The low poly version is coming out pretty nice. Still have to model the scope before the high poly stuff begins. Then we'll have some fun.


611 polys
560 verts

It's been a while

I don't really have a valid reason for the lack of content around here lately. But I have been busy. Learning sub d modeling (thanks Tom!) and am currently working on this rifle model. Thus far it's coming out well but I'm only on the familiar low poly model step right now. We'll see how it turns out in the near future.

315 poly's
288 verts

Saturday, August 22, 2009

Not done, but progress has been made.

Here is the diorama with a simple three point lighting setup. I think it's coming out kinda mediocre. I'm trying to mimic lighting setups I'm seein on gameartisans.org and I'm learning but it's slow.


Any pointers on lighting a small scene like this?

Also, this is the last week and if I could get you to fill out Evaluation Part 2 (page 12 and 13) I would be much obliged. I'm emailing you the form again just incase you misplaced it since last time. Thanks.