I want the scene to look fairly populated without having to create 40 assets. This is the tentative asset list that I will be either triming down or fattening up.
Vintage bicycle
Garbage cans
Potted Plants
Cobble stones
Buildings
Water
Wooden chairs
1975 Fiat 127
Small boat
Bench
Saturday, June 27, 2009
Friday, June 26, 2009
1975 Fiat 127
Here is the 3d Model of the car I'll be using in the scene. It took me a few hours to model up. I wanted to keep it low poly and create all the detail through texturing techniques. I know I could model up a 10k poly car but this project is more for learning how to texture correctly and efficiently.
842 Polys
I've included the wireframe in hopes that if there is anything wrong with the geometry which could lead to difficulties in texturing that you would be able to spot them. The model is unwrapped right now but I'm going to wait on texturing until I know that everything is ready.
Thursday, June 25, 2009
Capstone Project
For my capstone project I've decided to create a scenic Italian road. The view will be looking down a narrow road with a brook adjacent to it. The road will be coming down toward the viewer with an apex aprox half way down the view. I plan to place a small car and a bicycle or two off to the side and some buildings and a small wall into the scene. Scetches/3d placeholder views will soon follow.
Wednesday, June 10, 2009
3D Monster Truck
I created this truck in 3D studio max 2009 in just under 6 hours. It's 7,406 polys. It's modeled after a little "Grave Digger" toy (without the body) that I have sitting on my desk. I would like to texture and rig it but since it's finals week, that might have to wait until a later day.
Tuesday, June 9, 2009
Unreal Tournament 2k4 Mod Assets
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